edu.uiuc.cs397rhc.game
Class SoundEngine

java.lang.Object
  extended by edu.uiuc.cs397rhc.game.SoundEngine

public class SoundEngine
extends java.lang.Object

This is intended to be the main class that gets run during the game. It listens to the net server and show control server and passes events on to the music manager.

Author:
Steven N. Severinghaus
See Also:
MusicManager, GameDaemon

Field Summary
static boolean DEFAULT_GAME_DAEMON
           
static boolean DEFAULT_MUSIC_CONSOLE
           
 
Constructor Summary
SoundEngine()
           
 
Method Summary
static void main(java.lang.String[] args)
          Runs the sound engine.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

DEFAULT_GAME_DAEMON

public static final boolean DEFAULT_GAME_DAEMON
See Also:
Constant Field Values

DEFAULT_MUSIC_CONSOLE

public static final boolean DEFAULT_MUSIC_CONSOLE
See Also:
Constant Field Values
Constructor Detail

SoundEngine

public SoundEngine()
Method Detail

main

public static void main(java.lang.String[] args)
Runs the sound engine. No arguments are expected.

Parameters:
args - no arguments are expected