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Marks an object as a source of GameEvents.
Simulator,
GameDaemon| Method Summary | |
|---|---|
void |
addGameListener(GameListener l)
Registers a GameListener to receive events from this source. |
void |
fireGameEvent(GameEvent ge)
Fires a game event off to every registered listener. |
void |
removeGameListener(GameListener l)
Removes a registered listener from the list receiving events. |
| Method Detail |
|---|
void addGameListener(GameListener l)
GameListener to receive events from this source.
void removeGameListener(GameListener l)
void fireGameEvent(GameEvent ge)
ge - the game event to fire
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